◈ Main Quest
TBC
TBC
Level 4
0 / 1000 XP → Level 5
Lv 4
Main Quest
⬡ CHARACTER-SHEET
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Harmony
Balance between elements. 100% means all equal, lower means divergence.
Current avg
7d avg
All-time avg
AIR FIRE WATER EARTH
Balance at your first recorded session. 100% means all four elements were equal.
Initial
Average balance across all recorded sessions.
Average
Balance at your most recent session.
Latest
Mastery
Average mastery across all four elements. 100% means full mastery in all areas.
Over Time
Total Air Fire Earth Water
Total Mastery
Total mastery (average of all four elements) at your first recorded session.
Initial
Average total mastery across all recorded sessions.
Average
Total mastery at your most recent session.
Latest
AIR
Freedom:"What did you let go of, and what did you avoid?"
No deed-derived read yet this session
Latest note
Your own note or the latest read from your AI. Click to edit.
⚡ Compulsions
Avoidance-driven pulls: analysis or busyness used to dodge the necessary thing
View all in Enemies →
☁ Loot
Resources, tools, and advantages working for you
View all in Allies →
FIRE
Power:"What fuelled what you did?"
No deed-derived read yet this session
View all in Quests →
↓ Temptations
Desire-driven pulls: fuel that burns hot but isn't sustainable
View all in Enemies →
✦ Spells
Reliable actions that shift your state or create momentum
View all in Allies →
▲ Underlevelled
High-priority skills still at beginner or novice level
View all in Skills →
★ Signature
High-priority skills at adept level or above
View all in Skills →
EARTH
Substance:"Where did you stand your ground, or wait on purpose?"
No deed-derived read yet this session
⬡ Limiting Beliefs
Harmful narratives that constrain how you act
View all in Enemies →
⬡ Liberating Beliefs
Useful reframes that open up what's possible
View all in Allies →
Values
WATER
Change:"What did you let move, or freeze against?"
No deed-derived read yet this session
◈ Blindspots
Perception-level misreads. Loose fit for water's canon shadow, flagged for review
View all in Enemies →
↑ Sources
Activities that reliably produce aliveness
View all in Allies →
Needs
Main Quest
Your current direction
Dailies
Time allocation
Side Quests
Active battles on secondary fronts
Completed
Proof you can finish things
◈ Skill Quadrant
Priority vs mastery. Numbers are each skill's combined rank (1 = most needs attention). Diamonds are each class's computed average. Hover for detail.
◈ Classes
A class is a group of related skills that share a role. Mastery shown is the computed average across a class's skills, derived on the fly and never stored.
◈ All Skills
One list across every class, so cross-class comparison is possible at a glance. Default sort floats low mastery + high priority to the top.
◈ Skill Tree (archived)
Click a node to inspect. Drag to reposition. Shift+drag between nodes to draw a connection.
Drag from this skill to another to connect them. Press Escape to cancel.
Lead DPS Support Tank Enables Synergy
◈ XP History
Gains, losses, and level-ups
Regular quests
Recurring things that matter. Track consistency and spot trends over time.
Life Timeline
Your life in lanes. Scroll to zoom, drag to pan. Detail grows as you zoom in. Green line = now. Amber edge = date flagged for cleanup.
Journal
✦ Allies
Loot, spells, liberating beliefs, and sources of aliveness: everything working for you
By Type
Ally breakdown
☠ Most Wanted
Your bosses, ranked by power held right now. Click a bounty to jump to its full card.
By Type
Enemy breakdown
Graveyard
Named things lose their power
★ Active Classes

Select up to 3 classes to display in your header. Click a class card to toggle it.

✦ All Classes
Roles and identities that shape how you operate. Use the role badge to mark your function in each area
By Role
Class breakdown
★ Featured Titles

Select up to 3 titles to display in your header. Click a title card to toggle it.

◈ All Titles
Insights, deeds, transmutations, and surrenders: moments that marked you. Click a type badge to change it
By Type
Title breakdown
⧁ Loot
Each level-up earns 1 point. Spend them on real-world rewards you've promised yourself — no rationalising allowed.
The raw numbers behind Trends. Range + mode together determine the number on each card. "latest" shows the most recent logged value with an age indicator. "—" means no data (distinct from a real 0).
Daily values
Most recent day first. Scroll sideways for more metrics.
Data
All data was reset.
Level reached
5
Level Up
00:00
0%
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